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so much tapping! it's fun - although my hand can also not hold up with so much tapping. would be fun to see this in a multiplayer context.

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Splitscreen multiplayer is absolutely on my list. For networked multiplayer, maybe at some later point.

Definitely would have preferred a holding system to rev up, my carpal tunnel does not appreciate how competitive I am

Understandable, but by holding you can only either accelerate or not, with tapping you can control the level of acceleration. I am trying to optimize the mechanics though, so stay tuned for updates.

Putting the "car" in "carpal tunnel".

Jokes aside, fun game!

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So its confirmed I'm bad at racing games no matter how simple XD
Love what youve managed to implement, personally my space bar seems to get a little confused been holding and spamming. Maybe a rythymish system could work well?

First time I heard about the space bar having issues with high frequency taps, maybe it's your keyboard?

Rythm-based input doesn't quite fit what I had in mind. The inspiration are classic slot car races, but since your average keyboard can't read pushing strength, I go with pushing frequency instead.

I am sure though with a little practice you will become a world class tap tap racer :D

Awesome, race music slaps.

Could use a little of tuning on the slide-punishment:
I found that just spamming works for most corners - speed drops to 90 from 150 whereas to not drift on  a lot Id be going 100 which is slower overall.

Fun little minigame, had 3 races.

Fun racing game, I love the graphics and movement. My favorite map is Sandy Rocks! I think it would be cool to add a minimap in the bottom of the screen. Great Job!

Agreed. I'd also like a rear view mirror so you have a better understand on how close the other cars are (especially yellow :D)

They didn't make into the jam release, but if the game hits well enough I might add some features afterwards.

Split screen multiplayer comes to mind...